So, if you live under a rock there is the movie out call “The Avengers” that was written and directed by Joss Whedon which means Marvel finally realized that all good comic movies come from good screen writers while all bad comic movies come from Mark Steven Johnson. Oh, wait, that’s an opinion and this post is about facts.
Fact is, Samuel L. Jackson lashed out at an NYT Film Critic for giving a less than stellar review of the movie. You can read the full thing here:
http://www.huffingtonpost.com/2012/05/03/samuel-l-jackson-avengers_n_1475237.html
I’m actually going to tell you NOT to read the review done my A.O. Scott unless you’ve seen the movie which leads me to agree with Samuel L. Jackson even though I haven’t seen the movie yet.
A movie review should be an evaluation of expectations, not just an opinion piece. I know this because I went to college, so if you assume this is something A. O. Scott isn’t aware of then you have to assume he didn’t go to college or take any kind of Composition classes. That aside no good reviewer should include spoilers regarding specific moments in the film. Already I know who’s going to end up fighting who and I’m pretty sure he’d hinted at what the climax of the movie is supposed to be. In addition comments like:
The secret of “The Avengers” is that it is a snappy little dialogue comedy dressed up as something else, that something else being a giant A.T.M. for Marvel and its new studio overlords, the Walt Disney Company.
What does this comment have to do with the expected quality of the movie? Nothing. The fact is, A. O. Scott’s “review” of the movie is not a review but a spoiler filed opinion piece on comic book moves in general. For this reason, and not the soon-to-be-unpopular review, A. O. Scott’s role in his department should be in question.
The reality I’m painting is a future where the “movie reviewer” is not someone who truly gives a critical evaluation of anything. They try to make themselves sound smarter than they are through opinions and social commentary that only serve to be self-ego-fluff replace any hope of telling potential viewers if a movie was worth spending money on. As it is now, I can’t claim I liked the game Dragon Age II since most game reviews “This game sucks really, really, really bad.” but never really say why except to say it’s nothing like the first game.
A true review of Dragon Age II? Put my money where my mouth is? Don’t mind if I do…
Dragon Age II is the sequel to Dragon Age: Origin, but it can almost be considered a stand alone game. The graphics are dramatically improved from the first game and the combat is much more action oriented. Changes to the game play are so changed, in fact, that I can’t continue to compare an apple to an orange. Even the story, if your’e familiar with the first game, seems to take place along side the first game giving it more of a “spin off” feel.
Dragon Age II starts with a non-linear story format being told from a third party kind of like Diablo II with scenes that jump back to people discussing how the events played out. The story was well paced and I found myself focusing on the cut scenes that separated the clear Three Act structure. As with all BioWare games the characters are well written, NPC dialog is great and I often picked my adventure party just based on who I wanted to listen to the banter of. The story builds on itself with unavoidable tragedies thrust upon the main character for impact. While many players may not like the idea that certain NPCs are railroaded to pre-determined destinies the events do fuel the story and you still control the main character’s reaction to such events. Will you be a blood thirsty force of vengeance or a zen like voice of reason? While no choices seem to truly allow that level of contrast the concept is still the same.
In the original Dragon Age: Origin the locations were vast and detailed. You could, literally, get lost exploring just one of many different areas. Dragon Age II, however, limits both the size and number of locations. In fact, you’re going to end up seeing the same locations over and over. Often a dungeon is nothing more than a re-decorated set piece seen three adventures ago, but each zone can be cleared quickly so it’s not like you’ll be there for several hour exploring. Exploration itself seems to take a back seat to story progression. This isn’t a game where you’re meant to get lost in the forest in hopes of finding some hidden lair containing an epic weapon. Most of your cool weapons will probably be found in a shop, which make a little more sense than under a rock in a spider’s lair. The story is clearly the focus of the this game, with side quests being less about the loot and more about additional character interaction.
Dragon Age II, for me, also feels more like a casual game with it’s focus on stories. Since most dungeons are small and the enemies can be cleared in a matter of minutes I find myself playing in short bursts. I don’t feel the need to sit at the console for several hours just to get a sense of closure. While I could power through quest after quest all afternoon, I find waking up 20 minutes early and getting in play time before work is as equally rewarding as playing for 2 straight hours at night. Often I would find myself focus on just the romance plot line with more apprehension than I was the fate of an entire group or order. Other times I would sit and ponder my decisions feeling the weight of my game world sitting on my shoulders. Still, all this could be put aside at a moments notice thanks to the games many “What to do now” moments. Many games can pull you through a story relentlessly causing you to choose between sleep and forward progress, but this isn’t one of them.
Overall Dragon Age II is a game aimed for more casual players who don’t feel the need to vanquish every known monster in hopes of finding every magical dagger hidden in an immense game world. It probably won’t appeal to the hard core gamer who keeps a stash of gear with specific stats for facing certain monsters or players who want to spend hours in a game just wandering the beautifully created country side. It is a good game for those with busy lives and very little time to dedicate to a game in one sitting, or people are just new to console RPGs and don’t want to get too bogged down with vast set pieces or reading the stats of every shirt they find on an undead knight to make sure they aren’t passing over an upgrade to their Torn Jerkin +2. In a way the fact that both Dragon Age games sit side by side in story, only reflects the nature of gamers and games who often sit side by side themselves; The casual and the hard core.